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14:02 | Chris Morell, PlayStation.Blog: Thanks for joining us for anotherPlayStation.Blog live chat! It's been a little while, but today we're back with a bang on UNCHARTED 2: Among Thieves launch day. We're extremely excited to have Lead Game Designer NeilDruckmann and Lead Programmer Travis McIntosh from developer Naughty Dog here to answer your questions. Neil and Travis, congrats on launch and thanks so much for being here. |
14:02 | Neil Druckmann, Naughty Dog: Thanks, Chris... it's pretty exciting times for us. |
14:03 | [Comment From Arthur] Hey guys! |
14:03 | [Comment From Ashley Jaques] Hello! I'm from England! I can't wait for Friday when the game is released! |
14:03 | Neil Druckmann, Naughty Dog: Sup y'all! |
14:03 | [Comment From pat] yeah!! hi everyone!! |
14:03 | [Comment From chezmaster] Which part(s) in the development cycle of Uncharted 2 was your favorite? (Besides actually getting to sit down and play the game) |
14:03 | TravisMcIntosh-NaughtyDog: Hey guys.
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14:03 | Chris Morell, PlayStation.Blog: So on that note, let's kick this thing off! Start firing away!
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14:03 | [Comment From Yannick B] Right now I have no question, but just want to say that the game is awesome |
14:03 | [Comment From sticklife] hello, and thanks for chatting with us! |
14:04 | Neil Druckmann, Naughty Dog: Other than playing the game, I really enjoy the initial brainstorming - coming up with the crazy ideas for gameplay and story. |
14:04 | TravisMcIntosh-NaughtyDog: Getting the multiplayer up and running for the first time was pretty cool. The first time we got drake working on two machines at once the whole company ran over to my desk to check it out.
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14:04 | [Comment From Havoc] So what is next? DLC? |
14:04 | Neil Druckmann, Naughty Dog: Shooting co-workers in the face is always a pleasure. |
14:04 | [Comment From Bigrhyno] Playing the multiplayer right now |
14:05 | TravisMcIntosh-NaughtyDog: Look for dogs online, we've all got a paw next to our names.
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14:05 | [Comment From Tony A R] Did you think Uncharted 2 was going to be this good when you started development? |
14:05 | [Comment From Kevin] First, thank you for all the blood, sweat and tears that you and the ND staff poured into this awesome game! There are so many incredible things about the game, but one detail I noticed is that context-based change-of-focus on the game camera when you’re doing different things! It’s amazing! I haven’t had much playing time yet, but I have two questions: 1) Is there a way in multiplayer to hear (and be heard by) only your team? 2) Can I share a Cinema segment with a friend that a) has the game? b) doesn’t have the game? Thanks again for all your hard work! |
14:06 | Neil Druckmann, Naughty Dog: Well besides DLC - which you should hear more about pretty soon - we have an exclusive announcement! We're releasing a prequel story to Uncharted 1 as a motion comic voiced by your favorite actors from the two games. Stay tuned for more into. |
14:06 | Neil Druckmann, Naughty Dog: into = info. |
14:07 | [Comment From ZeRoBaha] 2 more days here in Belgium! :( looking forward so much to it! got platinum on U1 finished it 3 times (normal, hard, crushing) absolutly awesome, thx a lot Naughty dog! |
14:07 | TravisMcIntosh-NaughtyDog: We knew we had something special while we working on the game, but did we expect the critical reception we've been getting? No, when your as close to a game as we are it's far easier to see the flaws than the full picture. It wasn't until near the end when the story and cutscenes finally came together that we realized the game was as good as it was?
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14:07 | [Comment From WhySoDevious] Hi! Considering how some websites posted spoilers in their video reviews of the game (GameTrailers and GameSpot, for example), would you consider giving websites a guideline on what should and shouldn't be revealed in their reviews of the game to avoid having the game spoiled? |
14:09 | TravisMcIntosh-NaughtyDog: In multiplayer, during most games you can only be heard by your team or enemies nearby your character. Since the cinema mode is an in game format you need to buy Uncharted to view your friends match, but really, you need to buy Uncharted 2 anyway, so it's not a problem. :)
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14:09 | Neil Druckmann, Naughty Dog: For good or bad we trust websites to talk about whatever they need to in their reviews. We're a little bummed when they spoil stuff, though. |
14:09 | [Comment From Paddy] the soundtrack is amazing, thanks for releasing it |
14:09 | [Comment From charly] Was the game idea always the same as to it is now or did it start differently? |
14:09 | [Comment From pat] what was your toughest challenge when making the game? |
14:10 | Neil Druckmann, Naughty Dog: We knew about Drake's goal for this game early on... the journey, characters, and locations shifted and changed throughout development. |
14:10 | Neil Druckmann, Naughty Dog: Chloe used to be a guy! |
14:11 | [Comment From Jim777] How challenging was adapting the game from single player to multi player? |
14:11 | TravisMcIntosh-NaughtyDog: There were a ton of tough things about Uncharted, but what really kept us up at night, literally, was the sheer scope of the game. U2 has a longer single player than UDF, plus online, plus coop. And we did it all in 18 months. I still surprised we made it, truth be told.
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14:11 | [Comment From Allan P] there was talk about looking into a reward for gamers who got platinum on the first game... was that dropped or is there something unannounced... I haven't been able to play my copy yet. |
14:13 | TravisMcIntosh-NaughtyDog: Multiplayer is a real challenge. The engine really had to be reworked from the ground up to support online. Debugging online is also a *lot* tougher than in single player. One of the hardest things for us was making the pickup system, which took just a few days for the single player! |
14:13 | [Comment From pallidian] i am pallidian from www.sfx-360.com and i have to say that Uncharted 2 is pure genious and a brethtaking amzing game |
14:13 | Neil Druckmann, Naughty Dog: If you have a saved game of a completed playthrough of Uncharted 1 then you get $100,000 to spend in the store for Uncharted 2. We didn't go with the platinum because we wanted to reward more players. |
14:13 | [Comment From kikanny] What's the reason that you guys could get more out of the PS3 than other third party developers. I mean graphically, it looks way ahead of other games on the PS3. |
14:15 | [Comment From BlinkBoy] Will you be joining matches frequently in coming month or is it just now the first months around game launch time? |
14:16 | Neil Druckmann, Naughty Dog: There are lots of Naughty Dogs that play the MP every night. We're quite addicted to our own game. I'm sure we're not going to stop playing anytime soon. |
14:16 | TravisMcIntosh-NaughtyDog: One reason is our experience with the PS3 is very deep. We've got an in house team (ICE) that's been working with the PS3 since literally the beginning, and we're very careful to hire only the best. Plus, we take graphics very seriously, and actively decided from almost the beginning of the project to make U2 a graphics showpiece. Many third parties also have to work on more than one platform, so it's harder to push the tech. |
14:16 | [Comment From cdj] Hello, guys! How exciting is it for the release day to be here! Do you feel anxious, nervous, excited, relieved...what is going on in your minds knowing millions of people will be getting this game? |
14:17 | [Comment From Shadowkiller11] Has the machinima mode been expanded in the retail version compared to the beta? (i'm in uk not coming till friday) |
14:18 | TravisMcIntosh-NaughtyDog: Machinima is the same in the full game feature wise. Of course, in retail uncharted 2 there are more maps, so you have more areas to work with. |
14:18 | [Comment From Brendan] Why did you guys do an untraditional co-op experience? |
14:19 | Neil Druckmann, Naughty Dog: As far as how we feel about finishing the development, it's so gratifying. A bunch of us went to a several midnight launches last night and it was so awesome meeting and talking to our fans. I can't even wrap my mind that millions of people are going to be going through the game. Mind = blown! |
14:19 | [Comment From equustel] Are you aware of how big Uncharted is with female gamers? :) |
14:19 | [Comment From Redringofdeath] Is it possible to toggle the golden guns in multiplayer? |
14:20 | TravisMcIntosh-NaughtyDog: We, like a lot of other people, really wanted to make sure we didn't sacrifice our single player to the multiplayer gods. We did coop seperately so that we could make sure single player was exactly the game we wanted, without compromise. |
14:21 | [Comment From mercopolo] How do I get into the game industry? The Uncharted series has inspired me to want to be a game designer! |
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14:21 | Neil Druckmann, Naughty Dog: We love that so many girls enjoy Uncharted... it is part of our motivation in creating such strong, well-rounded female characters. |
14:21 | TravisMcIntosh-NaughtyDog: The golden guns can be toggeled through the profile screen. |
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